Wednesday 2 October 2013

Spike.lol


After this,I will stop rigging all my 3d modeling and focus more on animation and modeling only.

there are 2 way how to model character:
A)Modeling in Maya or 3dmax - Texturing in zbrush/photoshop
B)Sculpting in zbrush or mudbox - retopology - texturing

I always prefer A,because its faster. B i can get more detail in modeling, but slow. I know there a software that can help me retopo faster, like 3d-coat but the last time, i try its not working/crash. to retopo in 3d max or maya take time.

but after watching the making of pacific rim and see other people 3d work in zbrush and other website you will feel like, you still have a lot of thing that you need to learn. lets see what will happen.lol


Friday 27 September 2013

what is this?,lol

Pokemon/digimon, I still don't have a name for it.lol


Should I make them to 3d or not that is the question. but I think, I should design more first.lol