Wednesday, 2 October 2013

Spike.lol


After this,I will stop rigging all my 3d modeling and focus more on animation and modeling only.

there are 2 way how to model character:
A)Modeling in Maya or 3dmax - Texturing in zbrush/photoshop
B)Sculpting in zbrush or mudbox - retopology - texturing

I always prefer A,because its faster. B i can get more detail in modeling, but slow. I know there a software that can help me retopo faster, like 3d-coat but the last time, i try its not working/crash. to retopo in 3d max or maya take time.

but after watching the making of pacific rim and see other people 3d work in zbrush and other website you will feel like, you still have a lot of thing that you need to learn. lets see what will happen.lol


Friday, 27 September 2013

what is this?,lol

Pokemon/digimon, I still don't have a name for it.lol


Should I make them to 3d or not that is the question. but I think, I should design more first.lol

Sunday, 15 September 2013

Kaiju,lol

Software:Maya & Zbrush

For my next project I will make a cute character. For the Kaiju I will riggging it when I have time.lol

Saturday, 31 August 2013

Monster & Robot,lol

Finally finish 2 new character with rig.its been a long time since the last time i update my blog.lol

Software:Maya

Software:Maya & Zbrush

Rigging

Sketch


Sunday, 27 January 2013

Rigging.lol

Finally finish rigging DragonX6,for animation part I will do it later,finally I can create a new character.lol

I change the color of DragonX6


Sunday, 20 January 2013

2013 Post.lol

I haven't post anything new since November 2012, the reason why because I am busy.lol

Name: Dragon X6
Software: Maya/Zbrush/Photoshop


I hope I can finish rigging and animate it, this month.lol